Posted by : Sun
Tuesday, 27 August 2013
Surely everyone beat Team first mentality when the game is what you are military, yourself where and how to hit?
This is the psychological factor of everyone
But what makes the success of the team is not one's own shine at all, is to defeat all the coordination chemistry of all the members.
Before mentioning the problem, please provide some reprehensible things hitting team
- Blaming as a member of the team was knocked up too soon or born too slow
This issue alone can not blame them, possibly due to the slow life map, also knocked too early due to the mutation or the 2 countries with such highly concentrated. But also one of the benefits that they bring, are enormous brothers denied: Up late life. 3 strong economic life, equal, if qualified will develop very quickly. And soon, it's beaten them unlucky, the first to suffer, the rest of the team to take advantage of this moment to push or force development, understand this is a disadvantage to holding 5-10P legs in the game is very valuable
- The focus on her alone, the only issue home, take care to develop life without attention to coalition forces. This problem is actually not wrong to blame and liability, including with military victory also made her unhappy union, this would avoid suffering people.
- Do not watch the development, maps, timelines that have quit. Sometimes the two forces balance each other are, little by little tension, the exit of one member of the team accompanied by another member of his team or mental decline make layout changes throughout the game, which is not responsibilities that should be cursed.
- People of the guillotine being hit, running straight into the grounds of economic alliance -> nothing to say
Now to the main issue - the highly tactical team, a few people mention this unless an organized team, or the team with the preparation or professional. The determination of a reasonable strategy should firstly have to take into account the following factors:
+ Location of your home and the military alliance, is the enemy guessing
+ Type your troops and the enemy of military
+ The economic situation of their ability to map sooner or later
Normally the first 5 or 7 minutes of the game were able to determine a reasonable strategy, I will set out below are some tactics or use
+ Iron fast (or its called "push 4") (should only be applied to military horses C)
How to enter: 1 water level up really early life is 17-20 minutes away was 4, then buying horses C -> lower the water 2-3 -> Development Alliance -> win conditions to beat this tactic :
Name of the team from Mark Team In The Empire Empire
On a typical example in the corner when the coalition forces and the protection of the outer ring. The same applies to other locations on the map
- The accelerated to 4 must have abundant resources, deer, elephant, kick fruit ... to 4 soon.
- Must know balance, up 4 early is not required to watch the economy still has enough to buy at least 3 of A 1 turn
- It covers the military and good maps, each horse C at each treasure is, that the military is not to break or kill the enemy that is to ensure, to the public, the people they have a large number of dead and fled to find another place to do business
- Top 4 and must not depend on the economic alliance too much, such as: I would like to buy gold at Army, few would actually buy such people will make the economy weaker team, the time that you go beat them time to develop, not to force too much begging.
- During his four grown up, little flour, then 5-7 minutes to beat themselves this strategy must notify the union to prepare them psychologically for the home or the home and split the army Protect Yourself
+ All fast (all the cutting), cutting tactics of hitting Team
There are things you need to note the following points:
- The first is about his military position, eg some
hitting team in the empire 1 Way to Beat The Empire Team
- Next is the ability to cut of each team member, as well as the fast life
- It is important not to cut all the same, except that the guillotine was beaten sooner or later the army quickly pushed aside and harass the enemy, waiting for the team to continue to
- The issue is more important to predict accurately the enemy from attacking to beat shortening and facilitate the early local production. Some important points need to be residence, even if you change tactics encountered the following cases:
- My house is too poor to late life, change strategy, the memory, to pump economic development or military life 3 push large numbers
- Mutant enemy, to premature birth, similar to the above, if the house is not running, then staggered, just enough to eat, trying to up his 1 rebound 3 accumulated little cutting horse to go People raising them again (this is quite important)
Balance Attack (balancing strategy)
If you have 2 military forces have provided R, 2 military cut, but cutting back troops in the first 2 wings (both excellent, as this team is perfect rùi)
In this strategy, all of you have probably envisioned team fighting because very normal use (although no one says, but here are the general convention of people) I do not want to repeat more , just please note the following points:
- Army to try to cut away early, slashing the enemy from attacking fast, do not cut down the just enemy from attacking people is to be cut.
- Military slashes hard to detect, open maps, hunting people
- Case 3 but with respect to his previous Directory, try manually, if they find it difficult to move people into the alliance of equine R, and avoidance of direct opposition alliance to provide R processing node, the rest of his development and the sheep population (Revenge)
- There should be a level thought to wait to try to eat 4 life, when hit with this strategy, all very balanced, so if you have absolutely no troops to war, it will cause a lot of danger to the itself and coalition troops
This is the psychological factor of everyone
But what makes the success of the team is not one's own shine at all, is to defeat all the coordination chemistry of all the members.
Before mentioning the problem, please provide some reprehensible things hitting team
- Blaming as a member of the team was knocked up too soon or born too slow
This issue alone can not blame them, possibly due to the slow life map, also knocked too early due to the mutation or the 2 countries with such highly concentrated. But also one of the benefits that they bring, are enormous brothers denied: Up late life. 3 strong economic life, equal, if qualified will develop very quickly. And soon, it's beaten them unlucky, the first to suffer, the rest of the team to take advantage of this moment to push or force development, understand this is a disadvantage to holding 5-10P legs in the game is very valuable
- The focus on her alone, the only issue home, take care to develop life without attention to coalition forces. This problem is actually not wrong to blame and liability, including with military victory also made her unhappy union, this would avoid suffering people.
- Do not watch the development, maps, timelines that have quit. Sometimes the two forces balance each other are, little by little tension, the exit of one member of the team accompanied by another member of his team or mental decline make layout changes throughout the game, which is not responsibilities that should be cursed.
- People of the guillotine being hit, running straight into the grounds of economic alliance -> nothing to say
Now to the main issue - the highly tactical team, a few people mention this unless an organized team, or the team with the preparation or professional. The determination of a reasonable strategy should firstly have to take into account the following factors:
+ Location of your home and the military alliance, is the enemy guessing
+ Type your troops and the enemy of military
+ The economic situation of their ability to map sooner or later
Normally the first 5 or 7 minutes of the game were able to determine a reasonable strategy, I will set out below are some tactics or use
+ Iron fast (or its called "push 4") (should only be applied to military horses C)
How to enter: 1 water level up really early life is 17-20 minutes away was 4, then buying horses C -> lower the water 2-3 -> Development Alliance -> win conditions to beat this tactic :
Name of the team from Mark Team In The Empire Empire
On a typical example in the corner when the coalition forces and the protection of the outer ring. The same applies to other locations on the map
- The accelerated to 4 must have abundant resources, deer, elephant, kick fruit ... to 4 soon.
- Must know balance, up 4 early is not required to watch the economy still has enough to buy at least 3 of A 1 turn
- It covers the military and good maps, each horse C at each treasure is, that the military is not to break or kill the enemy that is to ensure, to the public, the people they have a large number of dead and fled to find another place to do business
- Top 4 and must not depend on the economic alliance too much, such as: I would like to buy gold at Army, few would actually buy such people will make the economy weaker team, the time that you go beat them time to develop, not to force too much begging.
- During his four grown up, little flour, then 5-7 minutes to beat themselves this strategy must notify the union to prepare them psychologically for the home or the home and split the army Protect Yourself
+ All fast (all the cutting), cutting tactics of hitting Team
There are things you need to note the following points:
- The first is about his military position, eg some
hitting team in the empire 1 Way to Beat The Empire Team
- Next is the ability to cut of each team member, as well as the fast life
- It is important not to cut all the same, except that the guillotine was beaten sooner or later the army quickly pushed aside and harass the enemy, waiting for the team to continue to
- The issue is more important to predict accurately the enemy from attacking to beat shortening and facilitate the early local production. Some important points need to be residence, even if you change tactics encountered the following cases:
- My house is too poor to late life, change strategy, the memory, to pump economic development or military life 3 push large numbers
- Mutant enemy, to premature birth, similar to the above, if the house is not running, then staggered, just enough to eat, trying to up his 1 rebound 3 accumulated little cutting horse to go People raising them again (this is quite important)
Balance Attack (balancing strategy)
If you have 2 military forces have provided R, 2 military cut, but cutting back troops in the first 2 wings (both excellent, as this team is perfect rùi)
In this strategy, all of you have probably envisioned team fighting because very normal use (although no one says, but here are the general convention of people) I do not want to repeat more , just please note the following points:
- Army to try to cut away early, slashing the enemy from attacking fast, do not cut down the just enemy from attacking people is to be cut.
- Military slashes hard to detect, open maps, hunting people
- Case 3 but with respect to his previous Directory, try manually, if they find it difficult to move people into the alliance of equine R, and avoidance of direct opposition alliance to provide R processing node, the rest of his development and the sheep population (Revenge)
- There should be a level thought to wait to try to eat 4 life, when hit with this strategy, all very balanced, so if you have absolutely no troops to war, it will cause a lot of danger to the itself and coalition troops